About

We’re Big Boy Games, a small game development team in North America. We always work on the stuff we have the most fun with, because we figure what good is a game without the passion behind it?



Members


Jesse Schramm

Lead Developer

They call me the everything man, probably because I work as the sole programmer, artist, marketer, administrator, sound designer, and owner for Big Boy Games. Capuchin enthusiast.

Ben Pittman

Music Composer

I'm the music man of the dev team and help come up with concepts for our games. A capuchin could do my job.

Max Hubbert

Writer

I am the head writer and enemy designer at Big Boy Games. Every time you kill an enemy I designed, I get sad because it is like killing one of my children. A capuchin could also do my job.

Zacharie Frere

Artist

The boys asked me if I had what it took to be a concept artist, and I told them that I was an artist, conceptually. They brought me on board on the spot. Had to fight a lot of capuchins for the position.



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