About
We’re Big Boy Games, a small game development team in North America. We always work on the stuff we have the most fun with, because we figure what good is a game without the passion behind it?
Members
Jesse Schramm
Lead Developer
They call me the everything man, probably because I work as the sole programmer, artist, marketer, administrator, sound designer, and owner for Big Boy Games. Capuchin enthusiast.
Ben Pittman
Music Composer
I'm the music man of the dev team and help come up with concepts for our games. A capuchin could do my job.
Max Hubbert
Writer
I am the head writer and enemy designer at Big Boy Games. Every time you kill an enemy I designed, I get sad because it is like killing one of my children. A capuchin could also do my job.
Zacharie Frere
Artist
The boys asked me if I had what it took to be a concept artist, and I told them that I was an artist, conceptually. They brought me on board on the spot. Had to fight a lot of capuchins for the position.
Contact Us
Jesse Schramm
Lead Developer
They call me the everything man, probably because I work as the sole programmer, artist, marketer, administrator, sound designer, and owner for Big Boy Games. Capuchin enthusiast.
Ben Pittman
Music Composer
I'm the music man of the dev team and help come up with concepts for our games. A capuchin could do my job.
Max Hubbert
Writer
I am the head writer and enemy designer at Big Boy Games. Every time you kill an enemy I designed, I get sad because it is like killing one of my children. A capuchin could also do my job.
Zacharie Frere
Artist
The boys asked me if I had what it took to be a concept artist, and I told them that I was an artist, conceptually. They brought me on board on the spot. Had to fight a lot of capuchins for the position.